-- Defines how much XP each level requires
print("Level XP Table being Created!")

INV_LEVELS={}
INV_LEVELS[1]=1 -- Inc 3
INV_LEVELS[2]=3
INV_LEVELS[3]=6
INV_LEVELS[4]=9
INV_LEVELS[5]=12
INV_LEVELS[6]=15 -- Inc 4
INV_LEVELS[7]=19
INV_LEVELS[8]=23
INV_LEVELS[9]=27
INV_LEVELS[10]=32
INV_LEVELS[11]=34 -- Inc 2, Easy coasting through levels for a bit so they can get equipped
INV_LEVELS[12]=36
INV_LEVELS[13]=38
INV_LEVELS[14]=40
INV_LEVELS[15]=42
INV_LEVELS[16]=44
INV_LEVELS[17]=46
INV_LEVELS[18]=48
INV_LEVELS[19]=50
INV_LEVELS[20]=52
INV_LEVELS[21]=54
INV_LEVELS[22]=56
INV_LEVELS[23]=58
INV_LEVELS[24]=60 -- Inc 5, Getting a tad harder
INV_LEVELS[25]=65
INV_LEVELS[26]=70
INV_LEVELS[27]=75
INV_LEVELS[28]=80
INV_LEVELS[29]=85
INV_LEVELS[30]=90
INV_LEVELS[31]=95
INV_LEVELS[32]=100
INV_LEVELS[33]=105
INV_LEVELS[34]=110
INV_LEVELS[35]=115
INV_LEVELS[36]=120
INV_LEVELS[37]=125
INV_LEVELS[38]=130
INV_LEVELS[39]=135
INV_LEVELS[40]=140
INV_LEVELS[41]=145
INV_LEVELS[42]=150 -- Platau for a bit
INV_LEVELS[43]=150
INV_LEVELS[44]=150
INV_LEVELS[45]=150
INV_LEVELS[46]=150
INV_LEVELS[47]=150
INV_LEVELS[48]=150
INV_LEVELS[49]=150
INV_LEVELS[50]=150 -- From here on it get HARD, Inc 10
INV_LEVELS[51]=160
INV_LEVELS[52]=170
INV_LEVELS[53]=180
INV_LEVELS[54]=190
INV_LEVELS[55]=200
INV_LEVELS[56]=210
INV_LEVELS[57]=220
INV_LEVELS[58]=230
INV_LEVELS[59]=240
INV_LEVELS[60]=250
INV_LEVELS[61]=260
INV_LEVELS[62]=270
INV_LEVELS[63]=280
INV_LEVELS[64]=290
INV_LEVELS[65]=300 -- Even HARDER, Inc 20
INV_LEVELS[66]=320
INV_LEVELS[67]=340
INV_LEVELS[68]=360
INV_LEVELS[69]=380
INV_LEVELS[70]=400
INV_LEVELS[71]=420
INV_LEVELS[72]=440
INV_LEVELS[73]=460
INV_LEVELS[74]=480
INV_LEVELS[75]=500
INV_LEVELS[76]=520
INV_LEVELS[77]=540
INV_LEVELS[78]=560
INV_LEVELS[79]=580
INV_LEVELS[80]=600 -- How about devilish?, Inc 50
INV_LEVELS[81]=650
INV_LEVELS[82]=700
INV_LEVELS[83]=750
INV_LEVELS[84]=800
INV_LEVELS[85]=850
INV_LEVELS[86]=900
INV_LEVELS[87]=950
INV_LEVELS[88]=1000 -- Stop here for now, after level 100, inc 100
INV_LEVELS[89]=1200 -- Stop here for now, after level 100, inc 100
INV_LEVELS[90]=1400 -- Stop here for now, after level 100, inc 100
INV_LEVELS[91]=1600 -- Stop here for now, after level 100, inc 100
INV_LEVELS[92]=1800 -- Stop here for now, after level 100, inc 100
INV_LEVELS[93]=2000 -- Stop here for now, after level 100, inc 100
INV_LEVELS[94]=2500 -- Stop here for now, after level 100, inc 100
INV_LEVELS[95]=3000 -- Stop here for now, after level 100, inc 100
INV_LEVELS[96]=3500 -- Stop here for now, after level 100, inc 100
INV_LEVELS[97]=3500 -- Stop here for now, after level 100, inc 100
INV_LEVELS[98]=3500 -- Stop here for now, after level 100, inc 100
INV_LEVELS[99]=3500 -- Stop here for now, after level 100, inc 100
INV_LEVELS[100]=4000 -- Stop here for now, after level 100, inc 100
INV_LEVELS[101]=4500 -- Stop here for now, after level 100, inc 100
INV_LEVELS[102]=5000 -- Stop here for now, after level 100, inc 100
INV_LEVELS[103]=5500 -- Stop here for now, after level 100, inc 100
INV_LEVELS[104]=6000 -- Stop here for now, after level 100, inc 100
INV_LEVELS[105]=6500
INV_LEVELS[106]=6500
INV_LEVELS[107]=6500
INV_LEVELS[108]=6500
INV_LEVELS[109]=6500
INV_LEVELS[110]=6500
INV_LEVELS[111]=6500
INV_LEVELS[112]=6500
INV_LEVELS[113]=6500
INV_LEVELS[114]=6500
INV_LEVELS[115]=6500
INV_LEVELS[116]=6500
INV_LEVELS[117]=7000
INV_LEVELS[118]=7500
INV_LEVELS[119]=8000
INV_LEVELS[120]=8500
INV_LEVELS[121]=9000
INV_LEVELS[122]=9500
INV_LEVELS[123]=10000
INV_LEVELS[124]=11000
INV_LEVELS[125]=12000
INV_LEVELS[126]=13000
INV_LEVELS[127]=14000
INV_LEVELS[128]=15000
INV_LEVELS[129]=16000
INV_LEVELS[130]=17000
INV_LEVELS[131]=20000
INV_LEVELS[132]=22000
INV_LEVELS[133]=24000
INV_LEVELS[134]=26000
INV_LEVELS[135]=28000
INV_LEVELS[136]=30000
INV_LEVELS[137]=35000
INV_LEVELS[138]=35000
INV_LEVELS[139]=35000
INV_LEVELS[140]=35000
INV_LEVELS[141]=50000
INV_LEVELS[142]=60000
INV_LEVELS[143]=70000
INV_LEVELS[144]=80000
INV_LEVELS[145]=90000
INV_LEVELS[146]=95000
INV_LEVELS[147]=100000
INV_LEVELS[148]=150000
INV_LEVELS[149]=150000
INV_LEVELS[150]=100000
INV_LEVELS[151]=100000
INV_LEVELS[152]=100000
INV_LEVELS[153]=100000
INV_LEVELS[154]=100000
INV_LEVELS[155]=150000
INV_LEVELS[156]=200000
INV_LEVELS[157]=250000
INV_LEVELS[158]=300000
INV_LEVELS[159]=350000
INV_LEVELS[160]=400000
INV_LEVELS[161]=450000
INV_LEVELS[162]=550000
INV_LEVELS[163]=600000
INV_LEVELS[164]=700000
INV_LEVELS[165]=800000


for i=1, #INV_LEVELS do
	INV_LEVELS[i] = INV_LEVELS[i] * INV_LEVELLINGMULTI
end